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FIRE*WOLF: THE HISTORY
This is an odd sort of book. When I'm feeling fancy, I call it a participation novel. You can think of it as a game book. It's a sort of cross between a fantasy adventure and a Fantasy Role Play game. You can't just read it: you have to play it.
In order to play it, you'll need a couple of ordinary six-sided dice and a notepad or something to write on. A pocket calculator would be useful, but it's not essential unless your arithmetic is even worse than mine.
The central character in this book is called Fire*Wolf. The asterisk in the middle of his name stands in place of a Barbarian guttural which has no English language equivalent.
Fire* Wolf picked up his name - and several of his more violent habits - during his formative years in the subterranean stone village of a Barbarian tribe inhabiting the Wilderness of the Kingdom of Ham. He might have remained an unknown Barbarian all his life if it hadn't been for a little bit of an adventure with the chief's daughter which led to his expulsion from the village.
As you will already know if you've had the good sense to read FIRE*WOLF, Book One in the Sagas